That's not to say what's here is bad, it's actually quite good, it's just very, very different from what longtime fans expect. If these games carry a pedigree greater than their excellent music and cutting-edge visuals, it's their second-to-none platforming controls. Even in spite of that, Jungle Climber's tracks are cheesy and generic they sound like they'd be more at home in a third-rate '90s JRPG than a Donkey Kong title.īut a DK title is more than just visuals and soundtrack. David Wise did great work for the series in the past, and not having him involved with Jungle Climber leaves a void in this game. Donkey Kong games are fairly well known for their excellent soundtracks it's impossible to mention the Donkey Kong series without Aquatic Ambiance or Stickerbrush Symphony coming to mind. One area, however, in which Jungle Climber differs is its music. Visually, DK: Jungle Climber is familiar as well it uses the same art style as Donkey Kong Country before it, a welcome departure from the 2D, hand-drawn feel of King of Swing. Aside from the addition of pegs, many franchise staples are there - cannon barrels line most of the stages, and there are underwater worlds to explore as well. Level design isn't quite up to the standards Rare previously set up for the Donkey Kong Country series, but Paon did an excellent job crafting levels that feel familiar to longtime fans. There are variations throughout, and at times Jungle Climber can still shine, but this is still a game from 2007, and in 2015 it feels like it'd be much more at home on a portable or smart device, most certainly not on Wii U. Others, however, are much more straightforward affairs, simply requiring you to climb your way to the goal by about stage four of the campaign's seven total stages you'll have seen it all. Some levels are incredibly interesting, like one in particular which requires you to roll a large wheel made of pegs up a hill by keeping DK on its outer edges. Along the way they encounter an increasingly difficult series of challenges. DK and crew set out to help their new comrade, a sentient alien banana named Xananab, recover the crystal bananas. Rool has absconded with - what else?- crystal bananas. Standard movement is handled via the d-pad everything else, however, is completely different.ĭK: Jungle Climber is set against an all-too-familiar narrative. The most unique - and interesting - thing about DK: Jungle Climber is its control scheme, which is lifted from its GBA-based sibling, DK: King of Swing. Unlike previous entries in the venerable Donkey Kong franchise, DK: Jungle Climber takes a fresh look at the series by focusing on swinging and timing more than precise platforming. What do you get when you throw away an established series' playbook and try for something new? You get DK: Jungle Climber.
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